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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-10-07 11:34:11 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-07 11:34:11 +0200 |
commit | 58ca3031419cacb35c530cebe68e87a4c27dde06 (patch) | |
tree | b0965bb65919bc1495ee02204a91e5ed3a9b56a7 /scene/3d/physics_body_3d.cpp | |
parent | 5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff) | |
parent | 0103af1ddda6a2aa31227965141dd7d3a513e081 (diff) |
Merge pull request #66808 from bruvzg/msvc_warn
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 91f58b3976..d9fa37ce74 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -522,28 +522,28 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { //put the ones to add for (int i = 0; i < p_state->get_contact_count(); i++) { - RID rid = p_state->get_contact_collider(i); - ObjectID obj = p_state->get_contact_collider_id(i); + RID col_rid = p_state->get_contact_collider(i); + ObjectID col_obj = p_state->get_contact_collider_id(i); int local_shape = p_state->get_contact_local_shape(i); - int shape = p_state->get_contact_collider_shape(i); + int col_shape = p_state->get_contact_collider_shape(i); - HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(col_obj); if (!E) { - toadd[toadd_count].rid = rid; + toadd[toadd_count].rid = col_rid; toadd[toadd_count].local_shape = local_shape; - toadd[toadd_count].id = obj; - toadd[toadd_count].shape = shape; + toadd[toadd_count].id = col_obj; + toadd[toadd_count].shape = col_shape; toadd_count++; continue; } - ShapePair sp(shape, local_shape); + ShapePair sp(col_shape, local_shape); int idx = E->value.shapes.find(sp); if (idx == -1) { - toadd[toadd_count].rid = rid; + toadd[toadd_count].rid = col_rid; toadd[toadd_count].local_shape = local_shape; - toadd[toadd_count].id = obj; - toadd[toadd_count].shape = shape; + toadd[toadd_count].id = col_obj; + toadd[toadd_count].shape = col_shape; toadd_count++; continue; } |