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author | Daniel Doran <ddoran3@gmail.com> | 2017-09-24 01:27:12 -0600 |
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committer | Daniel Doran <ddoran3@gmail.com> | 2017-09-24 01:37:53 -0600 |
commit | d0c42da961e87b936ad3f82fd45ac6f577a99e6b (patch) | |
tree | 90460d6d9bb665edf1c4093d594d9d390ee10832 /scene/3d/physics_body.cpp | |
parent | df5dab738a9aa35b75e439732cfc4d23e16789cd (diff) |
Discarding now works in shaders
"discard" has been added to the list of recognised keywords.
A flag specifing when discarding is allowed is now set correctly.
Diffstat (limited to 'scene/3d/physics_body.cpp')
0 files changed, 0 insertions, 0 deletions