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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-07 09:18:11 +0100
committerGitHub <noreply@github.com>2017-12-07 09:18:11 +0100
commit96dbf19093cfc88aa688d4321fd07c2fb9afb259 (patch)
treed5d31273dc27f2a864bdf8620ddd2fe0a8facff5 /scene/3d/physics_body.cpp
parent5e19fac9872e8ba24a65bf6f9de2fdf9fa360358 (diff)
parent13c2ff932089db24841bb971b645141218bd8586 (diff)
Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r--scene/3d/physics_body.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 4e06b272e2..f2f00bb617 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
-PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode)
- : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
+PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
+ CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
collision_layer = 1;
collision_mask = 1;
@@ -241,8 +241,8 @@ void StaticBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
-StaticBody::StaticBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
+StaticBody::StaticBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
bounce = 0;
friction = 1;
@@ -881,8 +881,8 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
-RigidBody::RigidBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+RigidBody::RigidBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
mode = MODE_RIGID;
@@ -1104,8 +1104,8 @@ void KinematicBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody::KinematicBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
+KinematicBody::KinematicBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
margin = 0.001;