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author | Lyuma <xn.lyuma@gmail.com> | 2020-12-24 00:01:07 -0800 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2020-12-24 00:01:07 -0800 |
commit | d976003b16a8dd364372529e47df5aee3f00818a (patch) | |
tree | af8ef24a3cda910fc54625aeb110219d269649d0 /scene/3d/path_3d.cpp | |
parent | 3fdf4bfe71311000bf706c16d79b475308a200ac (diff) |
Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
Diffstat (limited to 'scene/3d/path_3d.cpp')
0 files changed, 0 insertions, 0 deletions