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authorAleksandar Danilovic <greatgames.alexandar@gmail.com>2016-05-28 15:52:51 +0200
committerAleksandar Danilovic <greatgames.alexandar@gmail.com>2016-05-28 17:15:12 +0200
commitca876191e548adee0c0ce4c3317eba818a6e0838 (patch)
tree73583e846594c259c6cb05d83729e4699909e45c /scene/3d/particles.h
parentd9e86528933aac72ca5c80df7e0194dc9cfb7dca (diff)
Fix MS Visual Studio build settings
NMake was not setup by the vsproj=yes compilation parameter. After attempting other possible options, this is the best fix for our current requirements. Compiling via NMake is implementing an alternative to SCons, so this fix escapes out of NMake environment while also supporting different target builds and IDE error list integration. Also sets -j setting to 2 so that it's easy for people to change it to a propper value and speed it up a bit for those that do not. Adds two missing .gitignore Visual Studio temp files present in Visual Studio's .gitignore.
Diffstat (limited to 'scene/3d/particles.h')
0 files changed, 0 insertions, 0 deletions