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author | Aleksandar Danilovic <greatgames.alexandar@gmail.com> | 2016-05-28 15:52:51 +0200 |
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committer | Aleksandar Danilovic <greatgames.alexandar@gmail.com> | 2016-05-28 17:15:12 +0200 |
commit | ca876191e548adee0c0ce4c3317eba818a6e0838 (patch) | |
tree | 73583e846594c259c6cb05d83729e4699909e45c /scene/3d/particles.h | |
parent | d9e86528933aac72ca5c80df7e0194dc9cfb7dca (diff) |
Fix MS Visual Studio build settings
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
Diffstat (limited to 'scene/3d/particles.h')
0 files changed, 0 insertions, 0 deletions