diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-04-06 23:36:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-04-06 23:49:27 -0300 |
commit | 74808ac4d9176180dc7ecace99723edab8a73e0e (patch) | |
tree | 065e903073bbdebe864bb6322ca0abc2fca108bb /scene/3d/particles.h | |
parent | 25d09b92be0f5d86cdee6eada80823cdcc2d42bc (diff) |
New particle system, mostly working, some small features missing.
Diffstat (limited to 'scene/3d/particles.h')
-rw-r--r-- | scene/3d/particles.h | 374 |
1 files changed, 290 insertions, 84 deletions
diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 6cb1caad3a..7ca3bab4db 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -37,130 +37,336 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ -#if 0 + class Particles : public GeometryInstance { +private: + GDCLASS(Particles, GeometryInstance); + public: + enum DrawOrder { + DRAW_ORDER_INDEX, + DRAW_ORDER_LIFETIME, + DRAW_ORDER_VIEW_DEPTH, + }; - enum Variable { - VAR_LIFETIME=VS::PARTICLE_LIFETIME, - VAR_SPREAD=VS::PARTICLE_SPREAD, - VAR_GRAVITY=VS::PARTICLE_GRAVITY, - VAR_LINEAR_VELOCITY=VS::PARTICLE_LINEAR_VELOCITY, - VAR_ANGULAR_VELOCITY=VS::PARTICLE_ANGULAR_VELOCITY, - VAR_LINEAR_ACCELERATION=VS::PARTICLE_LINEAR_ACCELERATION, - VAR_DRAG=VS::PARTICLE_RADIAL_ACCELERATION, - VAR_TANGENTIAL_ACCELERATION=VS::PARTICLE_TANGENTIAL_ACCELERATION, - VAR_DAMPING=VS::PARTICLE_DAMPING, - VAR_INITIAL_SIZE=VS::PARTICLE_INITIAL_SIZE, - VAR_FINAL_SIZE=VS::PARTICLE_FINAL_SIZE, - VAR_INITIAL_ANGLE=VS::PARTICLE_INITIAL_ANGLE, - VAR_HEIGHT=VS::PARTICLE_HEIGHT, - VAR_HEIGHT_SPEED_SCALE=VS::PARTICLE_HEIGHT_SPEED_SCALE, - VAR_MAX=VS::PARTICLE_VAR_MAX + enum { + MAX_DRAW_PASSES = 4 }; private: - GDCLASS( Particles, GeometryInstance ); - RID particles; - int amount; bool emitting; - float emit_timeout; - AABB visibility_aabb; - Vector3 gravity_normal; - Vector3 emission_half_extents; - bool using_points; - float var[VAR_MAX]; - float var_random[VAR_MAX]; - bool height_from_velocity; - Vector3 emission_base_velocity; - bool local_coordinates; - - struct ColorPhase { - - Color color; - float pos; - }; - - virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; - - int color_phase_count; + int amount; + float lifetime; + float pre_process_time; + float explosiveness_ratio; + float randomness_ratio; + Rect3 custom_aabb; + Vector3 gravity; + bool local_coords; + int fixed_fps; + bool fractional_delta; - ColorPhase color_phase[4]; + Ref<Material> process_material; - Ref<Material> material; + DrawOrder draw_order; - Timer* timer; - void setup_timer(); + Vector<Ref<Mesh> > draw_passes; protected: - static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; public: - - - AABB get_aabb() const; + Rect3 get_aabb() const; PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; + void set_emitting(bool p_emitting); void set_amount(int p_amount); - int get_amount() const; + void set_lifetime(float p_lifetime); + void set_pre_process_time(float p_time); + void set_explosiveness_ratio(float p_ratio); + void set_randomness_ratio(float p_ratio); + void set_custom_aabb(const Rect3 &p_aabb); + void set_gravity(const Vector3 &p_gravity); + void set_use_local_coordinates(bool p_enable); + void set_process_material(const Ref<Material> &p_material); - void set_emitting(bool p_emitting); bool is_emitting() const; + int get_amount() const; + float get_lifetime() const; + float get_pre_process_time() const; + float get_explosiveness_ratio() const; + float get_randomness_ratio() const; + Rect3 get_custom_aabb() const; + Vector3 get_gravity() const; + bool get_use_local_coordinates() const; + Ref<Material> get_process_material() const; - void set_visibility_aabb(const AABB& p_aabb); - AABB get_visibility_aabb() const; + void set_fixed_fps(int p_count); + int get_fixed_fps() const; - void set_emission_half_extents(const Vector3& p_half_extents); - Vector3 get_emission_half_extents() const; + void set_fractional_delta(bool p_enable); + bool get_fractional_delta() const; - void set_emission_base_velocity(const Vector3& p_base_velocity); - Vector3 get_emission_base_velocity() const; + void set_draw_order(DrawOrder p_order); + DrawOrder get_draw_order() const; - void set_emission_points(const PoolVector<Vector3>& p_points); - PoolVector<Vector3> get_emission_points() const; + void set_draw_passes(int p_count); + int get_draw_passes() const; - void set_gravity_normal(const Vector3& p_normal); - Vector3 get_gravity_normal() const; + void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh); + Ref<Mesh> get_draw_pass_mesh(int p_pass) const; - void set_variable(Variable p_variable,float p_value); - float get_variable(Variable p_variable) const; + Particles(); + ~Particles(); +}; - void set_randomness(Variable p_variable,float p_randomness); - float get_randomness(Variable p_variable) const; +VARIANT_ENUM_CAST(Particles::DrawOrder) - void set_color_phases(int p_phases); - int get_color_phases() const; +class ParticlesMaterial : public Material { - void set_color_phase_pos(int p_phase, float p_pos); - float get_color_phase_pos(int p_phase) const; + GDCLASS(ParticlesMaterial, Material) - void set_color_phase_color(int p_phase, const Color& p_color); - Color get_color_phase_color(int p_phase) const; +public: + enum Parameter { + + PARAM_INITIAL_LINEAR_VELOCITY, + PARAM_ANGULAR_VELOCITY, + PARAM_ORBIT_VELOCITY, + PARAM_LINEAR_ACCEL, + PARAM_RADIAL_ACCEL, + PARAM_TANGENTIAL_ACCEL, + PARAM_DAMPING, + PARAM_ANGLE, + PARAM_SCALE, + PARAM_HUE_VARIATION, + PARAM_ANIM_SPEED, + PARAM_ANIM_OFFSET, + PARAM_MAX + }; - void set_height_from_velocity(bool p_enable); - bool has_height_from_velocity() const; + enum Flags { + FLAG_ALIGN_Y_TO_VELOCITY, + FLAG_ROTATE_Y, + FLAG_MAX + }; - void set_material(const Ref<Material>& p_material); - Ref<Material> get_material() const; + enum EmissionShape { + EMISSION_SHAPE_POINT, + EMISSION_SHAPE_SPHERE, + EMISSION_SHAPE_BOX, + EMISSION_SHAPE_POINTS, + EMISSION_SHAPE_DIRECTED_POINTS, + }; - void set_emit_timeout(float p_timeout); - float get_emit_timeout() const; +private: + union MaterialKey { + + struct { + uint32_t texture_mask : 16; + uint32_t texture_color : 1; + uint32_t flags : 2; + uint32_t emission_shape : 2; + uint32_t trail_size_texture : 1; + uint32_t trail_color_texture : 1; + uint32_t invalid_key : 1; + }; + + uint32_t key; + + bool operator<(const MaterialKey &p_key) const { + return key < p_key.key; + } + }; - void set_use_local_coordinates(bool p_use); - bool is_using_local_coordinates() const; + struct ShaderData { + RID shader; + int users; + }; - void start_emitting(float p_time); + static Map<MaterialKey, ShaderData> shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + + MaterialKey mk; + mk.key = 0; + for (int i = 0; i < PARAM_MAX; i++) { + if (tex_parameters[i].is_valid()) { + mk.texture_mask |= (1 << i); + } + } + for (int i = 0; i < FLAG_MAX; i++) { + if (flags[i]) { + mk.flags |= (1 << i); + } + } + + mk.texture_color = color_ramp.is_valid() ? 1 : 0; + mk.emission_shape = emission_shape; + mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; + mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; + + return mk; + } + + static Mutex *material_mutex; + static SelfList<ParticlesMaterial>::List dirty_materials; + + struct ShaderNames { + StringName spread; + StringName flatness; + StringName initial_linear_velocity; + StringName initial_angle; + StringName angular_velocity; + StringName orbit_velocity; + StringName linear_accel; + StringName radial_accel; + StringName tangent_accel; + StringName damping; + StringName scale; + StringName hue_variation; + StringName anim_speed; + StringName anim_offset; + + StringName initial_linear_velocity_random; + StringName initial_angle_random; + StringName angular_velocity_random; + StringName orbit_velocity_random; + StringName linear_accel_random; + StringName radial_accel_random; + StringName tangent_accel_random; + StringName damping_random; + StringName scale_random; + StringName hue_variation_random; + StringName anim_speed_random; + StringName anim_offset_random; + + StringName angle_texture; + StringName angular_velocity_texture; + StringName orbit_velocity_texture; + StringName linear_accel_texture; + StringName radial_accel_texture; + StringName tangent_accel_texture; + StringName damping_texture; + StringName scale_texture; + StringName hue_variation_texture; + StringName anim_speed_texture; + StringName anim_offset_texture; + + StringName color; + StringName color_ramp; + + StringName emission_sphere_radius; + StringName emission_box_extents; + StringName emission_texture_point_count; + StringName emission_texture_points; + StringName emission_texture_normal; + + StringName trail_divisor; + StringName trail_size_modifier; + StringName trail_color_modifier; + }; + static ShaderNames *shader_names; - Particles(); - ~Particles(); + SelfList<ParticlesMaterial> element; + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + float spread; + float flatness; + + float parameters[PARAM_MAX]; + float randomness[PARAM_MAX]; + + Ref<Texture> tex_parameters[PARAM_MAX]; + Color color; + Ref<Texture> color_ramp; + + bool flags[FLAG_MAX]; + + EmissionShape emission_shape; + float emission_sphere_radius; + Vector3 emission_box_extents; + Ref<Texture> emission_point_texture; + Ref<Texture> emission_normal_texture; + int emission_point_count; + + int trail_divisor; + + Ref<CurveTexture> trail_size_modifier; + Ref<GradientTexture> trail_color_modifier; + + //do not save emission points here + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_spread(float p_spread); + float get_spread() const; + + void set_flatness(float p_flatness); + float get_flatness() const; + + void set_param(Parameter p_param, float p_value); + float get_param(Parameter p_param) const; + + void set_param_randomness(Parameter p_param, float p_value); + float get_param_randomness(Parameter p_param) const; + + void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture); + Ref<Texture> get_param_texture(Parameter p_param) const; + + void set_color(const Color &p_color); + Color get_color() const; + + void set_color_ramp(const Ref<Texture> &p_texture); + Ref<Texture> get_color_ramp() const; + + void set_flag(Flags p_flag, bool p_enable); + bool get_flag(Flags p_flag) const; + + void set_emission_shape(EmissionShape p_shape); + void set_emission_sphere_radius(float p_radius); + void set_emission_box_extents(Vector3 p_extents); + void set_emission_point_texture(const Ref<Texture> &p_points); + void set_emission_normal_texture(const Ref<Texture> &p_normals); + void set_emission_point_count(int p_count); + + EmissionShape get_emission_shape() const; + float get_emission_sphere_radius() const; + Vector3 get_emission_box_extents() const; + Ref<Texture> get_emission_point_texture() const; + Ref<Texture> get_emission_normal_texture() const; + int get_emission_point_count() const; + + void set_trail_divisor(int p_divisor); + int get_trail_divisor() const; + + void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); + Ref<CurveTexture> get_trail_size_modifier() const; + + void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); + Ref<GradientTexture> get_trail_color_modifier() const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + ParticlesMaterial(); + ~ParticlesMaterial(); }; -VARIANT_ENUM_CAST( Particles::Variable ); -#endif +VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) +VARIANT_ENUM_CAST(ParticlesMaterial::Flags) +VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) + #endif |