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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /scene/3d/particles.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r--scene/3d/particles.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 9fe626474e..787638053c 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -39,9 +39,9 @@ AABB Particles::get_aabb() const {
return AABB();
}
-PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
+ return Vector<Face3>();
}
void Particles::set_emitting(bool p_emitting) {