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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-20 18:59:17 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-21 08:56:12 -0700 |
commit | e6f7235ffb49e94a876756a9295b907ce7fc834a (patch) | |
tree | a9440fe98642e894b0f045ba4f42acc1ebc781b8 /scene/3d/occluder_instance_3d.cpp | |
parent | fad7034e8b8275ce89424185c6ccee4de6aebd7f (diff) |
Fix SoftDynamicBody3D crash when setting disable mode
Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).
Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
Diffstat (limited to 'scene/3d/occluder_instance_3d.cpp')
0 files changed, 0 insertions, 0 deletions