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authorjfons <joan.fonssanchez@gmail.com>2021-06-23 16:49:50 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-07-23 21:01:10 +0200
commitcfb555a08175c811ea06a43ea320b81a2c90554a (patch)
tree544307bc3af847c392951553e247ee3e50fccb75 /scene/3d/node_3d.h
parent88bf6e1c6d3e711976304bb16ac51719e8e82f72 (diff)
Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r--scene/3d/node_3d.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index fe6324c796..282f4805cc 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -90,16 +90,16 @@ class Node3D : public Node {
bool disable_scale = false;
#ifdef TOOLS_ENABLED
- Ref<Node3DGizmo> gizmo;
- bool gizmo_disabled = false;
- bool gizmo_dirty = false;
+ Vector<Ref<Node3DGizmo>> gizmos;
+ bool gizmos_disabled = false;
+ bool gizmos_dirty = false;
#endif
} data;
NodePath visibility_parent_path;
- void _update_gizmo();
+ void _update_gizmos();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
@@ -154,10 +154,14 @@ public:
void set_disable_scale(bool p_enabled);
bool is_scale_disabled() const;
- void set_disable_gizmo(bool p_enabled);
- void update_gizmo();
- void set_gizmo(const Ref<Node3DGizmo> &p_gizmo);
- Ref<Node3DGizmo> get_gizmo() const;
+ void set_disable_gizmos(bool p_enabled);
+ void update_gizmos();
+ void clear_subgizmo_selection();
+ Vector<Ref<Node3DGizmo>> get_gizmos() const;
+ Array get_gizmos_bind() const;
+ void add_gizmo(Ref<Node3DGizmo> p_gizmo);
+ void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
+ void clear_gizmos();
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }