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authorreduz <reduzio@gmail.com>2021-06-29 16:42:12 -0300
committerreduz <reduzio@gmail.com>2021-06-30 12:38:25 -0300
commit75688772b3efadb8a36b1bb7ccde9c08819bc58e (patch)
treec01375174160dd051245ef9a32af61db38a21425 /scene/3d/node_3d.h
parent916c37de09871be0f5578f2f23f700ecaa08f836 (diff)
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r--scene/3d/node_3d.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index c7e36cf2ec..fe6324c796 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -131,12 +131,10 @@ public:
void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
Vector3 get_position() const;
Vector3 get_rotation() const;
- Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
void set_transform(const Transform3D &p_transform);