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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-26 15:46:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-26 15:46:01 +0100 |
commit | 5371009d8efbeee7b272b76de6534cad567fc60a (patch) | |
tree | 6208b5d000ed4a4dceb3ce145e35794573e5b73a /scene/3d/node_3d.h | |
parent | fec24869948ae07d615b31b984296b60505c1671 (diff) |
Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.
Until then, it's better to remove that boilerplate since it's not needed.
Closes #18711.
Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r-- | scene/3d/node_3d.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 65d0e071cf..6d857a83ea 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -50,7 +50,6 @@ public: class Node3D : public Node { GDCLASS(Node3D, Node); - OBJ_CATEGORY("3D"); public: enum RotationEditMode { |