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author | reduz <reduzio@gmail.com> | 2021-07-19 16:41:55 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-19 21:51:29 -0300 |
commit | 9293bc3935c3b87051003dcb8f6902d6f1e9fdbe (patch) | |
tree | c4f920a780e2590a4f888dfe9a083dea74c0afc3 /scene/3d/navigation_obstacle_3d.h | |
parent | 855c7c7414a2f29cd420e8dd654a4630226bcd50 (diff) |
Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.
These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
Diffstat (limited to 'scene/3d/navigation_obstacle_3d.h')
0 files changed, 0 insertions, 0 deletions