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authorJuan Linietsky <reduzio@gmail.com>2015-04-02 07:22:17 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-02 07:22:17 -0300
commit1572238adb5b68e18cf20ec73b2f437736e21152 (patch)
tree4cf50ac1dd8d6253f4991ae5cb0b735841e9c661 /scene/3d/navigation.h
parentebd743f7c215d65c877874cdf58b22437757fbc6 (diff)
merging okam changes
Diffstat (limited to 'scene/3d/navigation.h')
-rw-r--r--scene/3d/navigation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 69d48531a7..19977c3110 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -135,7 +135,7 @@ public:
void navmesh_remove(int p_id);
Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true);
- Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to);
+ Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false);
Vector3 get_closest_point(const Vector3& p_point);
Vector3 get_closest_point_normal(const Vector3& p_point);