diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
commit | b24fe3dd206ce391ec4c5f68d32fc2259f275563 (patch) | |
tree | 5d05b14d21ba1c8a484f9b7f3739a63f42ca082d /scene/3d/navigation.cpp | |
parent | 870c075ebf67749b21b6cc0c705088bbe273f1bb (diff) |
Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
Diffstat (limited to 'scene/3d/navigation.cpp')
-rw-r--r-- | scene/3d/navigation.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index d2abdad079..d22198d47e 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -21,6 +21,7 @@ void Navigation::_navmesh_link(int p_id) { List<Polygon>::Element *P=nm.polygons.push_back(Polygon()); Polygon &p=P->get(); + p.owner=&nm; Vector<int> poly = nm.navmesh->get_polygon(i); int plen=poly.size(); @@ -145,13 +146,14 @@ void Navigation::_navmesh_unlink(int p_id) { } -int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform) { +int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh, const Transform& p_xform, Object *p_owner) { int id = last_id++; NavMesh nm; nm.linked=false; nm.navmesh=p_mesh; nm.xform=p_xform; + nm.owner=p_owner; navmesh_map[id]=nm; _navmesh_link(id); @@ -453,6 +455,7 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec bool use_collision=false; Vector3 closest_point; float closest_point_d=1e20; + NavMesh *closest_navmesh=NULL; for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { @@ -471,10 +474,12 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec closest_point=inters; use_collision=true; closest_point_d=p_from.distance_to(inters); + closest_navmesh=p.owner; } else if (closest_point_d > inters.distance_to(p_from)){ closest_point=inters; closest_point_d=p_from.distance_to(inters); + closest_navmesh=p.owner; } } } @@ -492,6 +497,7 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec closest_point_d=d; closest_point=b; + closest_navmesh=p.owner; } } @@ -499,6 +505,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec } } + if (closest_navmesh && closest_navmesh->owner) { + //print_line("navmesh is: "+closest_navmesh->owner->cast_to<Node>()->get_name()); + } + return closest_point; } @@ -577,7 +587,7 @@ Vector3 Navigation::get_up_vector() const{ void Navigation::_bind_methods() { - ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform"),&Navigation::navmesh_create); + ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform","owner"),&Navigation::navmesh_create,DEFVAL(Variant())); ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform); ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove); |