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authorJoost Heitbrink <joostheitbrink@outlook.com>2019-11-30 17:22:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-06 13:13:17 +0100
commitdc61323b2ce5478b1fc07581e64f7b7fcfdaf239 (patch)
tree274e43b88e7e666418730cc522ef1db6c8ead375 /scene/3d/multimesh_instance.cpp
parent845480497207839bef48997d152f00b60b6176a8 (diff)
PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'scene/3d/multimesh_instance.cpp')
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