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author | eska <eska@eska.me> | 2016-10-30 23:10:17 +0100 |
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committer | eska <eska@eska.me> | 2016-10-31 01:28:01 +0100 |
commit | d6f2862429399844ebdd16b61da3a3c9d14fba36 (patch) | |
tree | 063bf4bebefabc373119f50e7a76471fc6b7140d /scene/3d/multimesh_instance.cpp | |
parent | 7384a6519f377ff926906ae37844c6e8044ae083 (diff) |
Add option 'wasm' to compile to WebAssembly in web export
WebAssembly is still experimental, so disabled by default.
The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
Diffstat (limited to 'scene/3d/multimesh_instance.cpp')
0 files changed, 0 insertions, 0 deletions