diff options
author | reduz <reduzio@gmail.com> | 2021-08-22 12:37:22 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-08-23 08:10:13 -0300 |
commit | 5cecdfa8afb91a60305b429f5b738e27dadbc83f (patch) | |
tree | 40bf21e1beae1a6883770d2ac0473222ff41ae65 /scene/3d/mesh_instance_3d.cpp | |
parent | 2d446771d6701bb77432b6df5a768e53c9a6c95d (diff) |
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
0 files changed, 0 insertions, 0 deletions