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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-10-07 11:34:11 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-07 11:34:11 +0200 |
commit | 58ca3031419cacb35c530cebe68e87a4c27dde06 (patch) | |
tree | b0965bb65919bc1495ee02204a91e5ed3a9b56a7 /scene/3d/mesh_instance_3d.cpp | |
parent | 5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff) | |
parent | 0103af1ddda6a2aa31227965141dd7d3a513e081 (diff) |
Merge pull request #66808 from bruvzg/msvc_warn
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index b0503c9c02..d4f60503c2 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -346,9 +346,9 @@ Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const } Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { - Ref<Material> material_override = get_material_override(); - if (material_override.is_valid()) { - return material_override; + Ref<Material> mat_override = get_material_override(); + if (mat_override.is_valid()) { + return mat_override; } Ref<Material> surface_material = get_surface_override_material(p_surface); @@ -356,9 +356,9 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { return surface_material; } - Ref<Mesh> mesh = get_mesh(); - if (mesh.is_valid()) { - return mesh->surface_get_material(p_surface); + Ref<Mesh> m = get_mesh(); + if (m.is_valid()) { + return m->surface_get_material(p_surface); } return Ref<Material>(); @@ -394,13 +394,13 @@ MeshInstance3D *MeshInstance3D::create_debug_tangents_node() { Vector<Vector3> lines; Vector<Color> colors; - Ref<Mesh> mesh = get_mesh(); - if (!mesh.is_valid()) { + Ref<Mesh> m = get_mesh(); + if (!m.is_valid()) { return nullptr; } - for (int i = 0; i < mesh->get_surface_count(); i++) { - Array arrays = mesh->surface_get_arrays(i); + for (int i = 0; i < m->get_surface_count(); i++) { + Array arrays = m->surface_get_arrays(i); ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; |