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author | Andreas Raddau <raddau@robopoets.com> | 2022-06-18 11:59:19 +0200 |
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committer | Andreas Raddau <raddau@robopoets.com> | 2022-06-18 11:59:19 +0200 |
commit | 0e4fd72ae62ef2d3b724f68f3d94a5f7c90017f2 (patch) | |
tree | bebf980dd7cb2f0425eed36d5ffb9a7465767333 /scene/3d/mesh_instance_3d.cpp | |
parent | 0daa868ab432d71442b76fa9bcfe3723abfc8718 (diff) |
Remove duplicate assignment of AnimationNode::State.valid
In AnimationTree::_process_graph, the State.valid variable is set to true.
A few lines later, it's set again. Probably a copy/paste mistake. This
commit removes the second assignment.
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
0 files changed, 0 insertions, 0 deletions