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authorAndreas Raddau <raddau@robopoets.com>2022-06-18 11:59:19 +0200
committerAndreas Raddau <raddau@robopoets.com>2022-06-18 11:59:19 +0200
commit0e4fd72ae62ef2d3b724f68f3d94a5f7c90017f2 (patch)
treebebf980dd7cb2f0425eed36d5ffb9a7465767333 /scene/3d/mesh_instance_3d.cpp
parent0daa868ab432d71442b76fa9bcfe3723abfc8718 (diff)
Remove duplicate assignment of AnimationNode::State.valid
In AnimationTree::_process_graph, the State.valid variable is set to true. A few lines later, it's set again. Probably a copy/paste mistake. This commit removes the second assignment.
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
0 files changed, 0 insertions, 0 deletions