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authorFerenc Arn <tagcup@yahoo.com>2017-08-08 22:55:52 -0400
committerFerenc Arn <tagcup@yahoo.com>2017-08-09 09:05:37 -0400
commit53c23b02226968d27e6caadcb801343697ac4fe9 (patch)
treef13f638959a7e1225cc87b09d6865f24e5bd7599 /scene/3d/mesh_instance.h
parent1536cc438128fe4036fa7da5ec305513a781d3c8 (diff)
Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications.
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