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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/mesh_instance.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/mesh_instance.h')
-rw-r--r--scene/3d/mesh_instance.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 2766fb4c43..92f181c24e 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -37,7 +37,7 @@
*/
class MeshInstance : public GeometryInstance {
- OBJ_TYPE( MeshInstance, GeometryInstance );
+ GDCLASS( MeshInstance, GeometryInstance );
Ref<Mesh> mesh;
NodePath skeleton_path;