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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/mesh_instance.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/mesh_instance.h')
-rw-r--r-- | scene/3d/mesh_instance.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 2766fb4c43..92f181c24e 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -37,7 +37,7 @@ */ class MeshInstance : public GeometryInstance { - OBJ_TYPE( MeshInstance, GeometryInstance ); + GDCLASS( MeshInstance, GeometryInstance ); Ref<Mesh> mesh; NodePath skeleton_path; |