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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/mesh_instance.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
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+/*************************************************************************/
+/* mesh_instance.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MESH_INSTANCE_H
+#define MESH_INSTANCE_H
+
+#include "scene/3d/visual_instance.h"
+#include "scene/resources/mesh.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class MeshInstance : public GeometryInstance {
+
+ OBJ_TYPE( MeshInstance, GeometryInstance );
+
+ Ref<Mesh> mesh;
+
+ struct MorphTrack {
+
+ int idx;
+ float value;
+ MorphTrack() { idx=0; value=0; }
+ };
+
+ Map<StringName,MorphTrack> morph_tracks;
+
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+
+ static void _bind_methods();
+public:
+
+ void set_mesh(const Ref<Mesh>& p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ Node* create_trimesh_collision_node();
+ void create_trimesh_collision();
+
+ Node* create_convex_collision_node();
+ void create_convex_collision();
+
+ virtual AABB get_aabb() const;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ MeshInstance();
+ ~MeshInstance();
+};
+
+#endif