diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 22:58:51 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 23:08:24 +0200 |
commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/mesh_instance.cpp | |
parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index da25afbf57..578e3900fa 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -148,7 +148,7 @@ void MeshInstance::_resolve_skeleton_path() { if (skeleton_path.is_empty()) return; - Skeleton *skeleton = get_node(skeleton_path) ? get_node(skeleton_path)->cast_to<Skeleton>() : NULL; + Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton()); } @@ -202,13 +202,13 @@ Node *MeshInstance::create_trimesh_collision_node() { void MeshInstance::create_trimesh_collision() { - StaticBody *static_body = create_trimesh_collision_node()->cast_to<StaticBody>(); + StaticBody *static_body = Object::cast_to<StaticBody>(create_trimesh_collision_node()); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); add_child(static_body); if (get_owner()) { - CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>(); + CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0)); static_body->set_owner(get_owner()); cshape->set_owner(get_owner()); } @@ -232,13 +232,13 @@ Node *MeshInstance::create_convex_collision_node() { void MeshInstance::create_convex_collision() { - StaticBody *static_body = create_convex_collision_node()->cast_to<StaticBody>(); + StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node()); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); add_child(static_body); if (get_owner()) { - CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>(); + CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0)); static_body->set_owner(get_owner()); cshape->set_owner(get_owner()); } |