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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/mesh_instance.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index da25afbf57..578e3900fa 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -148,7 +148,7 @@ void MeshInstance::_resolve_skeleton_path() {
if (skeleton_path.is_empty())
return;
- Skeleton *skeleton = get_node(skeleton_path) ? get_node(skeleton_path)->cast_to<Skeleton>() : NULL;
+ Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton());
}
@@ -202,13 +202,13 @@ Node *MeshInstance::create_trimesh_collision_node() {
void MeshInstance::create_trimesh_collision() {
- StaticBody *static_body = create_trimesh_collision_node()->cast_to<StaticBody>();
+ StaticBody *static_body = Object::cast_to<StaticBody>(create_trimesh_collision_node());
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
add_child(static_body);
if (get_owner()) {
- CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>();
+ CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0));
static_body->set_owner(get_owner());
cshape->set_owner(get_owner());
}
@@ -232,13 +232,13 @@ Node *MeshInstance::create_convex_collision_node() {
void MeshInstance::create_convex_collision() {
- StaticBody *static_body = create_convex_collision_node()->cast_to<StaticBody>();
+ StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node());
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
add_child(static_body);
if (get_owner()) {
- CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>();
+ CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0));
static_body->set_owner(get_owner());
cshape->set_owner(get_owner());
}