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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-08 15:17:43 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-08 18:07:20 +0200 |
commit | aa3b8f7dbbf04c54795431eed40c63f9ed8e0fe1 (patch) | |
tree | eda12a2498769d11093b9b495f69319ea5112dc8 /scene/3d/mesh_instance.cpp | |
parent | 5ed3d34cd914ecd6930651769a423cad2999ca64 (diff) |
Fix Godot.Object.ToString() infinite recursion
Should not be using Variant to String conversion as that would call ToString() again
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
0 files changed, 0 insertions, 0 deletions