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authorJuan Linietsky <juan@godotengine.org>2020-02-28 08:27:04 -0300
committerJuan Linietsky <juan@godotengine.org>2020-02-28 11:20:45 -0300
commit475e4ea67b7e650fd1df01eab6ea659afbc16ec5 (patch)
tree9e9603a3bd51a5d31a767334fa413b030a3ed402 /scene/3d/mesh_instance.cpp
parent5beccaf86fc89166d0b7d28cfcf719cad8fb30ee (diff)
Removed interactive loader, added proper thread loading.
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 06e1202a24..aaddcac037 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -101,7 +101,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}