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authorLyuma <xn.lyuma@gmail.com>2023-01-09 16:32:36 -0800
committerLyuma <xn.lyuma@gmail.com>2023-01-12 12:04:53 -0800
commitfd25bb50abad716da0ef91d80a359fd07adb05fd (patch)
tree8937eaa4ace8a35d63b410db044a03d9785d3aad /scene/3d/marker_3d.h
parentaaa5158ff9c6edbd4320f0c7b8c8b8047ec3aea8 (diff)
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Removes all 3D modification resources. SkeletonIK3D is a node and still supported. Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x. Remove local_pose_override feature from Skeleton3D and BoneAttachment3D. Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones. Note: This change only affects 3D. SkeletonModification2D will work as before.
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