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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-02-09 18:36:38 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-02-09 18:36:38 -0700
commite5e9be8355e9dacdfcd167cc867054acc27903c7 (patch)
treec9a3393e67426d53d114bd9c9b7e63dcaf7eb11b /scene/3d/lightmapper.h
parentdf9c98e107b19fc50bc5ae9f7ed624d693c0fb32 (diff)
Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision render debug will display contact points for 3D physics, the same way it does for 2D physics. Note: Multimesh rendering seems not to work in this scenario on master, but it's working fine on 3.2.
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