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author | reduz <reduzio@gmail.com> | 2020-12-23 13:52:58 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-23 19:31:30 -0300 |
commit | 83058597cf02255d7c0359a96f125010f63deff7 (patch) | |
tree | f3eb989587e98c17f5b0c669af45993f893c8771 /scene/3d/lightmapper.h | |
parent | c4c211c3b7608f79457f16bb42ad8839a9cdcf5a (diff) |
Replace Octree by DynamicBVH in cull code
-Much greater pairing/unpairing performance
-For now, using it for culling too, but this will change in a couple of days.
-Added a paged allocator, to efficiently alloc/free some types of objects.
Diffstat (limited to 'scene/3d/lightmapper.h')
0 files changed, 0 insertions, 0 deletions