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authorreduz <reduzio@gmail.com>2020-12-23 13:52:58 -0300
committerreduz <reduzio@gmail.com>2020-12-23 19:31:30 -0300
commit83058597cf02255d7c0359a96f125010f63deff7 (patch)
treef3eb989587e98c17f5b0c669af45993f893c8771 /scene/3d/lightmapper.h
parentc4c211c3b7608f79457f16bb42ad8839a9cdcf5a (diff)
Replace Octree by DynamicBVH in cull code
-Much greater pairing/unpairing performance -For now, using it for culling too, but this will change in a couple of days. -Added a paged allocator, to efficiently alloc/free some types of objects.
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