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author | 31 <31eee384@gmail.com> | 2020-06-13 17:10:26 -0500 |
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committer | 31 <31eee384@gmail.com> | 2020-06-13 17:18:02 -0500 |
commit | 09b324b5b6b956efb2b4a60bd73916bbaf6ff10f (patch) | |
tree | 76ecb2b7e47ebb25ec5608d7449c55f9fb8d6fdc /scene/3d/lightmapper.h | |
parent | 58034f39829b8b95a3e5d4c6e8d1ab0427371548 (diff) |
Fix Image.create_from_data use_mipmaps doc
The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.
Diffstat (limited to 'scene/3d/lightmapper.h')
0 files changed, 0 insertions, 0 deletions