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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-21 10:55:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-05 17:51:04 +0200 |
commit | 9bb05de89fcc286a0d78bea12dc779a56c274fb0 (patch) | |
tree | 4170bd68897c5cf27b71badaad2f49e19af4f40a /scene/3d/lightmap_probe.h | |
parent | 57ffc4d82c773a513c8d122d859f07759c8c7da3 (diff) |
Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379.
Diffstat (limited to 'scene/3d/lightmap_probe.h')
0 files changed, 0 insertions, 0 deletions