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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-05-13 09:31:56 +0300 |
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committer | GitHub <noreply@github.com> | 2022-05-13 09:31:56 +0300 |
commit | eb80a9f325199e818eb815644682f2d75b1e8ecc (patch) | |
tree | 2ea7768d010b4769c994db6d7a12fafd6d118d2b /scene/3d/lightmap_probe.cpp | |
parent | 2f47a0747cd0ab0c823dee831167d168ec844f11 (diff) | |
parent | 584a646f50f10296d964494ef66c852ad2029a03 (diff) |
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
Diffstat (limited to 'scene/3d/lightmap_probe.cpp')
0 files changed, 0 insertions, 0 deletions