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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-08-19 00:14:52 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-08-19 00:14:57 +0200
commit6e7da72648c6806a97f3b748327690f6b7a376f2 (patch)
tree87b81d952d39cfcd0b4f60d64f23c2d0c8c5fcff /scene/3d/lightmap_probe.cpp
parent65730ab9f6fbae34bb161113161b43f8b3fcd4d2 (diff)
C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable.
Diffstat (limited to 'scene/3d/lightmap_probe.cpp')
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