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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-26 14:07:57 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-06-01 17:24:21 +0200 |
commit | d779b5aa3ee7c2e93304f6c085675f8d3ec7aca5 (patch) | |
tree | 37fef87ecf3a68697b6da6bcbdfcb20cc1d9b770 /scene/3d/lightmap_gi.h | |
parent | 0aabfb341a477280befe115926486f2a32f34f0e (diff) |
[Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
(reliable/unreliable/ordered) and channel (channels are not actually
implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
scripts that now only needs a single `get_rpc_methods` function.
Diffstat (limited to 'scene/3d/lightmap_gi.h')
0 files changed, 0 insertions, 0 deletions