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authorreduz <reduzio@gmail.com>2022-04-28 11:46:45 +0200
committerreduz <reduzio@gmail.com>2022-04-28 12:19:01 +0200
commitb02c7387c7ed26f2b436964f3a771502aeef0be2 (patch)
tree0aea4a8d1e5bb6751f37b868e51e0c5280a566ed /scene/3d/lightmap_gi.h
parentd01e4124eb56698fdcd68bb3186affba97779c28 (diff)
Implement placeholder assets
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
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