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authorreduz <reduzio@gmail.com>2021-07-19 16:41:55 -0300
committerreduz <reduzio@gmail.com>2021-07-19 21:51:29 -0300
commit9293bc3935c3b87051003dcb8f6902d6f1e9fdbe (patch)
treec4f920a780e2590a4f888dfe9a083dea74c0afc3 /scene/3d/lightmap_gi.cpp
parent855c7c7414a2f29cd420e8dd654a4630226bcd50 (diff)
Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
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