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authorMicky <micheledevita2@gmail.com>2022-08-31 16:15:24 +0200
committerMicky <micheledevita2@gmail.com>2022-09-13 12:41:07 +0200
commit8142bc4ddd73b8abef5fa8688070bb799179ec3e (patch)
tree285cac2f3dd51622f5cfea7ae147de4a30b159d6 /scene/3d/lightmap_gi.cpp
parent43a3fc7859fa74a1106d574869a610aadcbb49d0 (diff)
Allow negative `speed_scale` in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour.
Diffstat (limited to 'scene/3d/lightmap_gi.cpp')
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