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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-10-07 11:34:11 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-07 11:34:11 +0200 |
commit | 58ca3031419cacb35c530cebe68e87a4c27dde06 (patch) | |
tree | b0965bb65919bc1495ee02204a91e5ed3a9b56a7 /scene/3d/lightmap_gi.cpp | |
parent | 5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff) | |
parent | 0103af1ddda6a2aa31227965141dd7d3a513e081 (diff) |
Merge pull request #66808 from bruvzg/msvc_warn
Diffstat (limited to 'scene/3d/lightmap_gi.cpp')
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index cbcbac7b83..3ea1de57cd 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1081,13 +1081,13 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* POSTBAKE: Save Light Data */ - Ref<LightmapGIData> data; + Ref<LightmapGIData> gi_data; if (get_light_data().is_valid()) { - data = get_light_data(); + gi_data = get_light_data(); set_light_data(Ref<LightmapGIData>()); //clear - data->clear(); + gi_data->clear(); } else { - data.instantiate(); + gi_data.instantiate(); } Ref<Texture2DArray> texture; @@ -1101,8 +1101,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa texture->create_from_images(images); } - data->set_light_texture(texture); - data->set_uses_spherical_harmonics(directional); + gi_data->set_light_texture(texture); + gi_data->set_uses_spherical_harmonics(directional); for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) { Dictionary d = lightmapper->get_bake_mesh_userdata(i); @@ -1114,7 +1114,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Rect2 uv_scale = lightmapper->get_bake_mesh_uv_scale(i); int slice_index = lightmapper->get_bake_mesh_texture_slice(i); - data->add_user(np, uv_scale, slice_index, subindex); + gi_data->add_user(np, uv_scale, slice_index, subindex); } { @@ -1247,18 +1247,18 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */ - data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization); + gi_data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization); /* Compute a BSP tree of the simplices, so it's easy to find the exact one */ } - data->set_path(p_image_data_path); - Error err = ResourceSaver::save(data); + gi_data->set_path(p_image_data_path); + Error err = ResourceSaver::save(gi_data); if (err != OK) { return BAKE_ERROR_CANT_CREATE_IMAGE; } - set_light_data(data); + set_light_data(gi_data); return BAKE_ERROR_OK; } @@ -1286,9 +1286,9 @@ void LightmapGI::_assign_lightmaps() { Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_sub_instance(i); if (instance_idx >= 0) { - RID instance = node->call("get_bake_mesh_instance", instance_idx); - if (instance.is_valid()) { - RS::get_singleton()->instance_geometry_set_lightmap(instance, get_instance(), light_data->get_user_lightmap_uv_scale(i), light_data->get_user_lightmap_slice_index(i)); + RID instance_id = node->call("get_bake_mesh_instance", instance_idx); + if (instance_id.is_valid()) { + RS::get_singleton()->instance_geometry_set_lightmap(instance_id, get_instance(), light_data->get_user_lightmap_uv_scale(i), light_data->get_user_lightmap_slice_index(i)); } } else { VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(node); @@ -1304,9 +1304,9 @@ void LightmapGI::_clear_lightmaps() { Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_sub_instance(i); if (instance_idx >= 0) { - RID instance = node->call("get_bake_mesh_instance", instance_idx); - if (instance.is_valid()) { - RS::get_singleton()->instance_geometry_set_lightmap(instance, RID(), Rect2(), 0); + RID instance_id = node->call("get_bake_mesh_instance", instance_idx); + if (instance_id.is_valid()) { + RS::get_singleton()->instance_geometry_set_lightmap(instance_id, RID(), Rect2(), 0); } } else { VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(node); |