diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-04 22:50:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-04 22:50:23 -0300 |
commit | 72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch) | |
tree | 453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /scene/3d/light.h | |
parent | 3c17e0c91548299b60a6d3998eadb303418512cc (diff) |
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'scene/3d/light.h')
-rw-r--r-- | scene/3d/light.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h index 03bf336303..dea7dbee6c 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -138,7 +138,8 @@ public: enum ShadowMode { SHADOW_ORTHOGONAL, SHADOW_PERSPECTIVE, - SHADOW_PARALLEL_SPLIT + SHADOW_PARALLEL_2_SPLITS, + SHADOW_PARALLEL_4_SPLITS }; enum ShadowParam { SHADOW_PARAM_MAX_DISTANCE, |