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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-02 21:38:20 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-02 21:52:26 +0100 |
commit | 3f3f5a5359973e95e94148676a9793d6f52468f3 (patch) | |
tree | 65adf17c3d3f8d3a83bec29f51142fe884e942d8 /scene/3d/light.h | |
parent | db46a344180d4eae1455e97e22bf84c9c304be7c (diff) | |
parent | 2820b2d82b2ed747011e37c543aefc6d4d4edee9 (diff) |
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
Diffstat (limited to 'scene/3d/light.h')
-rw-r--r-- | scene/3d/light.h | 161 |
1 files changed, 76 insertions, 85 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h index 43ac7be350..6818e4f014 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -37,6 +37,10 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + + +class BakedLight; + class Light : public VisualInstance { OBJ_TYPE( Light, VisualInstance ); @@ -44,58 +48,36 @@ class Light : public VisualInstance { public: - enum Parameter { - PARAM_RADIUS=VisualServer::LIGHT_PARAM_RADIUS, - PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY, - PARAM_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION, - PARAM_SPOT_ANGLE=VisualServer::LIGHT_PARAM_SPOT_ANGLE, - PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_SPOT_ATTENUATION, - PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING, - PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET, - PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE, - PARAM_SHADOW_ESM_MULTIPLIER=VisualServer::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER, - PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES, - PARAM_MAX=VisualServer::LIGHT_PARAM_MAX - }; - - - enum LightColor { - - COLOR_DIFFUSE=VisualServer::LIGHT_COLOR_DIFFUSE, - COLOR_SPECULAR=VisualServer::LIGHT_COLOR_SPECULAR - }; - - enum BakeMode { - - BAKE_MODE_DISABLED, - BAKE_MODE_INDIRECT, - BAKE_MODE_INDIRECT_AND_SHADOWS, - BAKE_MODE_FULL - + enum Param { + PARAM_ENERGY = VS::LIGHT_PARAM_ENERGY, + PARAM_SPECULAR = VS::LIGHT_PARAM_SPECULAR, + PARAM_RANGE = VS::LIGHT_PARAM_RANGE, + PARAM_ATTENUATION = VS::LIGHT_PARAM_ATTENUATION, + PARAM_SPOT_ANGLE = VS::LIGHT_PARAM_SPOT_ANGLE, + PARAM_SPOT_ATTENUATION = VS::LIGHT_PARAM_SPOT_ATTENUATION, + PARAM_SHADOW_MAX_DISTANCE = VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE, + PARAM_SHADOW_SPLIT_1_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, + PARAM_SHADOW_SPLIT_2_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, + PARAM_SHADOW_SPLIT_3_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, + PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, + PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS, + PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, + PARAM_MAX = VS::LIGHT_PARAM_MAX }; - - enum Operator { - - OPERATOR_ADD, - OPERATOR_SUB - }; private: - - Ref<Texture> projector; - float vars[PARAM_MAX]; - Color colors[3]; - - - BakeMode bake_mode; - VisualServer::LightType type; - bool shadows; - bool enabled; + Color color; + float param[PARAM_MAX]; + Color shadow_color; + bool shadow; + bool negative; + uint32_t cull_mask; + VS::LightType type; bool editor_only; - Operator op; - void _update_visibility(); + + BakedLight *baked_light; // bind helpers protected: @@ -103,8 +85,7 @@ protected: RID light; virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; - + static void _bind_methods(); void _notification(int p_what); @@ -114,44 +95,37 @@ public: VS::LightType get_light_type() const { return type; } - void set_parameter(Parameter p_var, float p_value); - float get_parameter(Parameter p_var) const; + void set_editor_only(bool p_editor_only); + bool is_editor_only() const; - void set_color(LightColor p_color,const Color& p_value); - Color get_color(LightColor p_color) const; + void set_param(Param p_param, float p_value); + float get_param(Param p_param) const; - void set_project_shadows(bool p_enabled); - bool has_project_shadows() const; + void set_shadow(bool p_enable); + bool has_shadow() const; - void set_projector(const Ref<Texture>& p_projector); - Ref<Texture> get_projector() const; + void set_negative(bool p_enable); + bool is_negative() const; - void set_operator(Operator p_op); - Operator get_operator() const; + void set_cull_mask(uint32_t p_cull_mask); + uint32_t get_cull_mask() const; - void set_bake_mode(BakeMode p_bake_mode); - BakeMode get_bake_mode() const; + void set_color(const Color& p_color); + Color get_color() const; - void set_enabled(bool p_enabled); - bool is_enabled() const; + void set_shadow_color(const Color& p_shadow_color); + Color get_shadow_color() const; - void set_editor_only(bool p_editor_only); - bool is_editor_only() const; virtual AABB get_aabb() const; virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; - void approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold=0.5); - Light(); ~Light(); }; -VARIANT_ENUM_CAST( Light::Parameter ); -VARIANT_ENUM_CAST( Light::LightColor ); -VARIANT_ENUM_CAST( Light::Operator ); -VARIANT_ENUM_CAST( Light::BakeMode); +VARIANT_ENUM_CAST(Light::Param); class DirectionalLight : public Light { @@ -162,19 +136,15 @@ public: enum ShadowMode { SHADOW_ORTHOGONAL, - SHADOW_PERSPECTIVE, SHADOW_PARALLEL_2_SPLITS, SHADOW_PARALLEL_4_SPLITS }; - enum ShadowParam { - SHADOW_PARAM_MAX_DISTANCE, - SHADOW_PARAM_PSSM_SPLIT_WEIGHT, - SHADOW_PARAM_PSSM_ZOFFSET_SCALE - }; private: + + bool blend_splits; ShadowMode shadow_mode; - float shadow_param[3]; + protected: static void _bind_methods(); public: @@ -182,30 +152,51 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; - void set_shadow_max_distance(float p_distance); - float get_shadow_max_distance() const; - void set_shadow_param(ShadowParam p_param, float p_value); - float get_shadow_param(ShadowParam p_param) const; + void set_blend_splits(bool p_enable); + bool is_blend_splits_enabled() const; DirectionalLight(); }; -VARIANT_ENUM_CAST( DirectionalLight::ShadowMode ); -VARIANT_ENUM_CAST( DirectionalLight::ShadowParam ); - +VARIANT_ENUM_CAST(DirectionalLight::ShadowMode) class OmniLight : public Light { OBJ_TYPE( OmniLight, Light ); +public: + // omni light + enum ShadowMode { + SHADOW_DUAL_PARABOLOID, + SHADOW_CUBE, + }; + + // omni light + enum ShadowDetail { + SHADOW_DETAIL_VERTICAL, + SHADOW_DETAIL_HORIZONTAL + }; + +private: + + ShadowMode shadow_mode; + ShadowDetail shadow_detail; protected: static void _bind_methods(); public: + void set_shadow_mode(ShadowMode p_mode); + ShadowMode get_shadow_mode() const; - OmniLight() : Light( VisualServer::LIGHT_OMNI ) { set_parameter(PARAM_SHADOW_Z_OFFSET,0.001);} + void set_shadow_detail(ShadowDetail p_detail); + ShadowDetail get_shadow_detail() const; + + OmniLight(); }; +VARIANT_ENUM_CAST(OmniLight::ShadowMode) +VARIANT_ENUM_CAST(OmniLight::ShadowDetail) + class SpotLight : public Light { OBJ_TYPE( SpotLight, Light ); 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