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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-03 13:43:43 +0100
committerGitHub <noreply@github.com>2019-03-03 13:43:43 +0100
commit88e0bed081b1b48c4f0e5caaaba53fc71ee3b23c (patch)
treecb9cb860a0a9f686aa139bd79e70f02ed7b7bfd8 /scene/3d/light.cpp
parentdd5376f9dffa1d03a6a60ff9c41012ae5c3b06d2 (diff)
parent95837049e8ff920c6a2df5b093040a5d8e581c75 (diff)
Merge pull request #26514 from clayjohn/hide_properties_gles2
Hide hdr and shadow_contact in gles2
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r--scene/3d/light.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 3b514dab8c..cf1af918f7 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -210,6 +210,13 @@ bool Light::is_editor_only() const {
return editor_only;
}
+void Light::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Light::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);