diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-08-21 19:56:08 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-08-21 19:56:08 -0300 |
commit | 2cc83092498d3b82fa8a3aba37c32ad887d19c2c (patch) | |
tree | 4d2def0a62847170a86c3f134f234af8ae45f0b9 /scene/3d/light.cpp | |
parent | 92410df24cdf296ad63250274d69b2019996423e (diff) | |
parent | 32dd9a9f668db31e348c5ef5bc181cdb91c07299 (diff) |
Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index b4a62138fb..f4b5cc5731 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -236,21 +236,21 @@ void Light::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("", ""); - BIND_CONSTANT(PARAM_ENERGY); - BIND_CONSTANT(PARAM_SPECULAR); - BIND_CONSTANT(PARAM_RANGE); - BIND_CONSTANT(PARAM_ATTENUATION); - BIND_CONSTANT(PARAM_SPOT_ANGLE); - BIND_CONSTANT(PARAM_SPOT_ATTENUATION); - BIND_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); - BIND_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); - BIND_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); - BIND_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); - BIND_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); - BIND_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); - BIND_CONSTANT(PARAM_SHADOW_BIAS); - - BIND_CONSTANT(PARAM_MAX); + BIND_ENUM_CONSTANT(PARAM_ENERGY); + BIND_ENUM_CONSTANT(PARAM_SPECULAR); + BIND_ENUM_CONSTANT(PARAM_RANGE); + BIND_ENUM_CONSTANT(PARAM_ATTENUATION); + BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE); + BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION); + BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); + BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); + BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); + BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); + BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); + + BIND_ENUM_CONSTANT(PARAM_MAX); } Light::Light(VisualServer::LightType p_type) { @@ -335,9 +335,9 @@ void DirectionalLight::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); - BIND_CONSTANT(SHADOW_ORTHOGONAL); - BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS); - BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); + BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); + BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); } DirectionalLight::DirectionalLight() |