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author | Micky <micheledevita2@gmail.com> | 2022-08-31 16:15:24 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-13 12:41:07 +0200 |
commit | 8142bc4ddd73b8abef5fa8688070bb799179ec3e (patch) | |
tree | 285cac2f3dd51622f5cfea7ae147de4a30b159d6 /scene/3d/importer_mesh_instance_3d.h | |
parent | 43a3fc7859fa74a1106d574869a610aadcbb49d0 (diff) |
Allow negative `speed_scale` in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
Diffstat (limited to 'scene/3d/importer_mesh_instance_3d.h')
0 files changed, 0 insertions, 0 deletions