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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/3d/immediate_geometry.cpp
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/3d/immediate_geometry.cpp')
-rw-r--r--scene/3d/immediate_geometry.cpp169
1 files changed, 0 insertions, 169 deletions
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
deleted file mode 100644
index f5b08b86e1..0000000000
--- a/scene/3d/immediate_geometry.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*************************************************************************/
-/* immediate_geometry.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "immediate_geometry.h"
-
-void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) {
-
- VS::get_singleton()->immediate_begin(im, (VS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID());
- if (p_texture.is_valid())
- cached_textures.push_back(p_texture);
-}
-
-void ImmediateGeometry::set_normal(const Vector3 &p_normal) {
-
- VS::get_singleton()->immediate_normal(im, p_normal);
-}
-
-void ImmediateGeometry::set_tangent(const Plane &p_tangent) {
-
- VS::get_singleton()->immediate_tangent(im, p_tangent);
-}
-
-void ImmediateGeometry::set_color(const Color &p_color) {
-
- VS::get_singleton()->immediate_color(im, p_color);
-}
-
-void ImmediateGeometry::set_uv(const Vector2 &p_uv) {
-
- VS::get_singleton()->immediate_uv(im, p_uv);
-}
-
-void ImmediateGeometry::set_uv2(const Vector2 &p_uv2) {
-
- VS::get_singleton()->immediate_uv2(im, p_uv2);
-}
-
-void ImmediateGeometry::add_vertex(const Vector3 &p_vertex) {
-
- VS::get_singleton()->immediate_vertex(im, p_vertex);
- if (empty) {
- aabb.position = p_vertex;
- aabb.size = Vector3();
- empty = false;
- } else {
- aabb.expand_to(p_vertex);
- }
-}
-
-void ImmediateGeometry::end() {
-
- VS::get_singleton()->immediate_end(im);
-}
-
-void ImmediateGeometry::clear() {
-
- VS::get_singleton()->immediate_clear(im);
- empty = true;
- cached_textures.clear();
-}
-
-AABB ImmediateGeometry::get_aabb() const {
-
- return aabb;
-}
-Vector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
-
- return Vector<Face3>();
-}
-
-void ImmediateGeometry::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) {
-
- for (int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for (int j = p_lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double)(j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
- Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0),
- Vector3(x1 * zr1, z1, y1 * zr1),
- Vector3(x0 * zr1, z1, y0 * zr1),
- Vector3(x0 * zr0, z0, y0 * zr0)
- };
-
-#define ADD_POINT(m_idx) \
- if (p_add_uv) { \
- set_uv(Vector2(Math::atan2(v[m_idx].x, v[m_idx].z) / Math_PI * 0.5 + 0.5, v[m_idx].y * 0.5 + 0.5)); \
- set_tangent(Plane(Vector3(-v[m_idx].z, v[m_idx].y, v[m_idx].x), 1)); \
- } \
- set_normal(v[m_idx]); \
- add_vertex(v[m_idx] * p_radius);
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-}
-
-void ImmediateGeometry::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry::begin, DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry::set_normal);
- ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry::set_tangent);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry::set_color);
- ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry::set_uv);
- ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry::set_uv2);
- ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry::add_vertex);
- ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry::add_sphere, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry::end);
- ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry::clear);
-}
-
-ImmediateGeometry::ImmediateGeometry() {
-
- im = VisualServer::get_singleton()->immediate_create();
- set_base(im);
- empty = true;
-}
-
-ImmediateGeometry::~ImmediateGeometry() {
-
- VisualServer::get_singleton()->free(im);
-}