diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 18:49:16 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 14:54:04 +0100 |
commit | eaae4b6408361eb34363adcb22a08046f43147f4 (patch) | |
tree | 4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/3d/immediate_geometry.cpp | |
parent | 9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff) |
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/3d/immediate_geometry.cpp')
-rw-r--r-- | scene/3d/immediate_geometry.cpp | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp deleted file mode 100644 index f5b08b86e1..0000000000 --- a/scene/3d/immediate_geometry.cpp +++ /dev/null @@ -1,169 +0,0 @@ -/*************************************************************************/ -/* immediate_geometry.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "immediate_geometry.h" - -void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) { - - VS::get_singleton()->immediate_begin(im, (VS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID()); - if (p_texture.is_valid()) - cached_textures.push_back(p_texture); -} - -void ImmediateGeometry::set_normal(const Vector3 &p_normal) { - - VS::get_singleton()->immediate_normal(im, p_normal); -} - -void ImmediateGeometry::set_tangent(const Plane &p_tangent) { - - VS::get_singleton()->immediate_tangent(im, p_tangent); -} - -void ImmediateGeometry::set_color(const Color &p_color) { - - VS::get_singleton()->immediate_color(im, p_color); -} - -void ImmediateGeometry::set_uv(const Vector2 &p_uv) { - - VS::get_singleton()->immediate_uv(im, p_uv); -} - -void ImmediateGeometry::set_uv2(const Vector2 &p_uv2) { - - VS::get_singleton()->immediate_uv2(im, p_uv2); -} - -void ImmediateGeometry::add_vertex(const Vector3 &p_vertex) { - - VS::get_singleton()->immediate_vertex(im, p_vertex); - if (empty) { - aabb.position = p_vertex; - aabb.size = Vector3(); - empty = false; - } else { - aabb.expand_to(p_vertex); - } -} - -void ImmediateGeometry::end() { - - VS::get_singleton()->immediate_end(im); -} - -void ImmediateGeometry::clear() { - - VS::get_singleton()->immediate_clear(im); - empty = true; - cached_textures.clear(); -} - -AABB ImmediateGeometry::get_aabb() const { - - return aabb; -} -Vector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const { - - return Vector<Face3>(); -} - -void ImmediateGeometry::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) { - - for (int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); - - double lat1 = Math_PI * (-0.5 + (double)i / p_lats); - double z1 = Math::sin(lat1); - double zr1 = Math::cos(lat1); - - for (int j = p_lons; j >= 1; j--) { - - double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; - double x0 = Math::cos(lng0); - double y0 = Math::sin(lng0); - - double lng1 = 2 * Math_PI * (double)(j) / p_lons; - double x1 = Math::cos(lng1); - double y1 = Math::sin(lng1); - - Vector3 v[4] = { - Vector3(x1 * zr0, z0, y1 * zr0), - Vector3(x1 * zr1, z1, y1 * zr1), - Vector3(x0 * zr1, z1, y0 * zr1), - Vector3(x0 * zr0, z0, y0 * zr0) - }; - -#define ADD_POINT(m_idx) \ - if (p_add_uv) { \ - set_uv(Vector2(Math::atan2(v[m_idx].x, v[m_idx].z) / Math_PI * 0.5 + 0.5, v[m_idx].y * 0.5 + 0.5)); \ - set_tangent(Plane(Vector3(-v[m_idx].z, v[m_idx].y, v[m_idx].x), 1)); \ - } \ - set_normal(v[m_idx]); \ - add_vertex(v[m_idx] * p_radius); - - ADD_POINT(0); - ADD_POINT(1); - ADD_POINT(2); - - ADD_POINT(2); - ADD_POINT(3); - ADD_POINT(0); - } - } -} - -void ImmediateGeometry::_bind_methods() { - - ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry::begin, DEFVAL(Ref<Texture2D>())); - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry::set_normal); - ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry::set_tangent); - ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry::set_color); - ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry::set_uv); - ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry::set_uv2); - ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry::add_vertex); - ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry::add_sphere, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry::end); - ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry::clear); -} - -ImmediateGeometry::ImmediateGeometry() { - - im = VisualServer::get_singleton()->immediate_create(); - set_base(im); - empty = true; -} - -ImmediateGeometry::~ImmediateGeometry() { - - VisualServer::get_singleton()->free(im); -} |