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authorHein-Pieter van Braam-Stewart <hp@tmm.cx>2019-04-22 15:20:21 +0200
committerHein-Pieter van Braam-Stewart <hp@tmm.cx>2019-04-22 15:27:10 +0200
commitc52f8906266cc9d95b8f609f5e14d4a17e130f94 (patch)
tree9fe29ad48a77c4b1f0387258702c8ed24c5abc5c /scene/3d/immediate_geometry.cpp
parent886afa9b7692bc263cf96c03882760521b74b942 (diff)
Don't try to statically allocate 2x 8193 pointers
Maximum stack size is only 8KiB, this will try to allocate 8193 * sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in some cases.
Diffstat (limited to 'scene/3d/immediate_geometry.cpp')
0 files changed, 0 insertions, 0 deletions