diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-09-14 00:37:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:01:22 +0100 |
commit | 6deffa62fbd1e91873afa663630b788b9ffabee3 (patch) | |
tree | e77c1a67c8b8ddb64429280131502f64c8cd8e8c /scene/3d/cpu_particles.cpp | |
parent | 9d7b7f931b6924399903e4954a0c32d59c15d4c3 (diff) |
Several fixes to 3D rendering, and multimesh implementation.
Diffstat (limited to 'scene/3d/cpu_particles.cpp')
-rw-r--r-- | scene/3d/cpu_particles.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index aa7a413548..e8760983e9 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -73,7 +73,7 @@ void CPUParticles::set_amount(int p_amount) { } particle_data.resize((12 + 4 + 1) * p_amount); - VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT); + VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_3D, true, true); particle_order.resize(p_amount); } @@ -1144,7 +1144,7 @@ void CPUParticles::_update_render_thread() { update_mutex->lock(); #endif if (can_update) { - VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data); can_update = false; //wait for next time } |