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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-08 09:31:08 +0100
committerGitHub <noreply@github.com>2021-02-08 09:31:08 +0100
commitcea42faa77d72cdbea8ab7c38936e7c8722900d0 (patch)
tree3c7f54d3b3e6d355a2ffb14933e0b5461478b224 /scene/3d/collision_shape_3d.h
parent57e2822a05c29db3980ad243c37a34acf6c4d14b (diff)
parent003bb8e1a8c9bb81e3cb0733b3f0d569b1518881 (diff)
Merge pull request #44630 from qarmin/cppcheck_scene_1
Initialize class variables with default values in scene/ [1/2]
Diffstat (limited to 'scene/3d/collision_shape_3d.h')
-rw-r--r--scene/3d/collision_shape_3d.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 5f556b01a9..f55c09ffaa 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -40,14 +40,14 @@ class CollisionShape3D : public Node3D {
Ref<Shape3D> shape;
- uint32_t owner_id;
- CollisionObject3D *parent;
+ uint32_t owner_id = 0;
+ CollisionObject3D *parent = nullptr;
- Node *debug_shape;
+ Node *debug_shape = nullptr;
bool debug_shape_dirty;
void resource_changed(RES res);
- bool disabled;
+ bool disabled = false;
protected:
void _update_debug_shape();