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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-03 16:29:08 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-03 16:29:08 +0200 |
commit | 0864f12f0de50ffecbc9964cdf4edbae75e27be5 (patch) | |
tree | 992da80b874829133a56644f1bce6e61755fb7cd /scene/3d/collision_shape_3d.h | |
parent | be7601c94e8888a28c729f36cd4a8b6598a054e7 (diff) | |
parent | 5f86aeffe2f17acd24f99bd60d7b53f056ef7f5d (diff) |
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
Diffstat (limited to 'scene/3d/collision_shape_3d.h')
-rw-r--r-- | scene/3d/collision_shape_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index a32a3efeb6..35f40d27b1 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -60,7 +60,7 @@ protected: static void _bind_methods(); public: - void make_convex_from_brothers(); + void make_convex_from_siblings(); void set_shape(const Ref<Shape3D> &p_shape); Ref<Shape3D> get_shape() const; |