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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-03 16:29:08 +0200
committerGitHub <noreply@github.com>2020-09-03 16:29:08 +0200
commit0864f12f0de50ffecbc9964cdf4edbae75e27be5 (patch)
tree992da80b874829133a56644f1bce6e61755fb7cd /scene/3d/collision_shape_3d.h
parentbe7601c94e8888a28c729f36cd4a8b6598a054e7 (diff)
parent5f86aeffe2f17acd24f99bd60d7b53f056ef7f5d (diff)
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
Diffstat (limited to 'scene/3d/collision_shape_3d.h')
-rw-r--r--scene/3d/collision_shape_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index a32a3efeb6..35f40d27b1 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -60,7 +60,7 @@ protected:
static void _bind_methods();
public:
- void make_convex_from_brothers();
+ void make_convex_from_siblings();
void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;