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authoryakun.zhang <Raphael10241024@gmail.com>2019-03-19 11:53:37 +0800
committerRaphaelHunter <raphael10241024@gmail.com>2019-04-11 23:31:55 +0800
commite5f531620e69ef682353e4d93c8ddd6cb43921ba (patch)
tree79a5aaafa7aff111ae3db1206e8d37a5912e278d /scene/3d/collision_shape.h
parent5772f60f960ee8c396574f0c6f94def18bb210c7 (diff)
Fix collider debug shape didn't changes with collider size changes
Diffstat (limited to 'scene/3d/collision_shape.h')
-rw-r--r--scene/3d/collision_shape.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 0c8e383a7f..98427b8590 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -45,12 +45,14 @@ class CollisionShape : public Spatial {
CollisionObject *parent;
Node *debug_shape;
+ bool debug_shape_dirty;
void resource_changed(RES res);
bool disabled;
protected:
- void _create_debug_shape();
+ void _update_debug_shape();
+ void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);