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authoryakun.zhang <Raphael10241024@gmail.com>2019-05-05 13:30:58 +0800
committeryakun.zhang <Raphael10241024@gmail.com>2019-05-05 13:30:58 +0800
commit2206c5e9c0d531b3186c6acf4f16327682721900 (patch)
treedca1162806975ee28655d830fcb049b0af76cea5 /scene/3d/collision_shape.cpp
parent84401e8cdf4f41fc0e804bf5410622e75a08c0f5 (diff)
fix CollisonShape changing shape cause crash when not in a tree
Diffstat (limited to 'scene/3d/collision_shape.cpp')
-rw-r--r--scene/3d/collision_shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 6bb2b547c7..f32b1398fd 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -228,7 +228,7 @@ void CollisionShape::_update_debug_shape() {
}
void CollisionShape::_shape_changed() {
- if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
debug_shape_dirty = true;
call_deferred("_update_debug_shape");
}