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authorRaul Santos <raulsntos@gmail.com>2022-12-24 03:34:02 +0100
committerRaul Santos <raulsntos@gmail.com>2022-12-28 23:20:02 +0100
commita43e8285a7df01edd5a1fb523ca91c233fa1f5b8 (patch)
tree7634c6bc6699aebda7d1ed1cb3be0bf33290d6f7 /scene/3d/collision_polygon_3d.cpp
parentf7cf9fb148140b86ee5795110373a0d55ff32860 (diff)
C#: Avoid generic types in the script path attribute generator
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
Diffstat (limited to 'scene/3d/collision_polygon_3d.cpp')
0 files changed, 0 insertions, 0 deletions